Saros Overview

Saros reviewed by Michael Higham on PlayStation 5.With Saros, Housemarque as soon as once more proved that its bullet-hell sensibilities mesh extremely properly with fluid and super-challenging motion. That is primarily a check of talent that is as a lot a rhythmic dance as it’s a fireworks present with a punch-packing sci-fi arsenal. The roguelite construction would not all the time work in its favor because it struggles to steadiness the repetition that’s a pure a part of the style with a robust sense of development – though going by means of the motions was nonetheless wonderful, as a result of a minimum of I may sharpen my expertise for some sick boss fights that have been as troublesome as they have been enjoyable. I am left conflicted after the 22 hours I put into seeing it all over to its true ending, although. There is a greater emphasis on story this time round, and it is extra formidable in some respects, which I can respect – however when its strongest concepts are a bit too abstracted, highly effective themes can find yourself ringing hole. So whereas it is eclipsed by its predecessor in some vital methods, Saros was nonetheless price banging my head in opposition to again and again.