Former Splinter Cell Inventive Director Says Sensible Graphics Are Inflicting Issues for Fashionable Stealth Video games

Solid a protracted shadow.

The previous artistic director of one in every of gaming’s most influential stealth franchises, Splinter Cell, has steered that developments in lighting and shadow have made it harder than ever for the followers — and creators — of the style.

In an interview with FRVR, Clint Hocking, who …